Playing Every TMNT Character - Wingnut
Welcome back to another week of Playing Every TMNT Character at Undefeated at Locals! I have been absent for a while and not able to write this up due to illness and a quick stay in the hospital but I’m back and feeling much better.
This week I built Wingnut, Mechanical Genius on the Void symbol for locals. The deck was built with the sole intention of telling my opponent Nope as much as possible through both turns. Void was chosen over Air only because of Hooligan’s Mockery, every other card in the deck is either attuned, or has both of Wingnut’s symbols. I had planned to put my deck choice to another vote but decided against it simply because I wanted to play Sweeping Daggers one last time before the new ban list was in effect. When I first saw this character during the reveal season, I thought they were one of the most boring characters in the set. While I wasn’t entirely wrong, the character is fun enough and not anywhere near as boring as Mega Mutant.
As I said, I built the deck with the intention of sealing, stealing, and cancelling as many of my opponent’s cards as possible. Offensively we seal cards on face as well as with Holligan’s Mockery, Biting Dagger, and Aerial Goblin Bolt if we play it as an attack, tell them they aren’t allowed to use their defense with Wingnut’s Sabotage, and obviously we steal their attacks with Sweeping Daggers. Defensively, we seal their attacks with Filled with Doubt and Nonagon, seal other cards in their stage with Infiltrating Xhorhas and Dwueth'var, the Star Razor, and cancel their abilities with cards like Aerial Goblin Bolt, and Code Edits. Now to see how it did,
Round 1 was against a newer player running a basically stock Chun-Li, Martial Arts Master Challenger Deck. This was a harder fight than I anticipated. Being forced to freeze one of my foundations every time I full block an attack is rough as I want to full block as many as possible but need my board not frozen to do any real damage. Game one took FOREVER both because my deck is designed to stall and slow the game and because my opponent was newer and is understandably, slow while learning the nuances of a new character, I was able to cancel their once per turn ability across multiple turns after blocks with Aerial Goblin Bolt blocks which felt great. In the end I couldn’t close out enough damage to get the win, and they took it right before overtime. Round one was a 0-1 loss.
Round 2 was a Bye round. I played Riftbound with my buddy Ken instead. So, this went as a 1-0 win.
Round 3 was against a Chaos Sasha, Food Fanatic running Spell Attacks like Big Freaking Explosion, Game one was over pretty quickly when after all my Seal and cancel tricks they still hit me in the face with a 15 high 25 damage Big Freaking Explosion. I won Game 2 but it took a while as I found all of my answers to their big damage pumps, survived forever and then cracked back by using my beloved Sweeping Daggers to steal multiple Big Freaking Explosions across one turn echoing them both as well. Unfortunately, after game 2 took as long as it did, we did not have time to play game 3 and agreed to a 1-1 draw.
Overall, I went 1*-1-1 on the day for 7th place out of 11 players. The deck was more fun than I anticipated and a great way to send off Sweeping Daggers to its new life in Retro and Spotlight only after it was banned. I don’t think I’d ever play the character again as this isn’t my preferred form of control decks and Allura Vysoren, Arcanist of Tal'Dorei does a similar gameplan much better in my opinion. Thanks for reading and as always if you want to check out the decklist it is linked below.
I will hopefully be back at locals next week and playing one of the 3 remaining TMNT decks left to go in this series!
https://uvsultra.online/deck.php?deck=vlKeLritmZgaafqfVeRSVyBcmwKpck

